Showing posts with label Error-Handling. Show all posts
Showing posts with label Error-Handling. Show all posts

Thursday, June 2, 2011

Good Enough For Government Work

Well, the game works perfect (most of the time). I'll do some more bug testing and some code clean up and commenting later. The code is still a huge mess and has commented out code and stuff - but it works (most of the time). Occasionally, I lose a packet or read one wrong it seems and it falls apart. But I have a while and even some more time today. I'd turn this in if I had to. Still have to do the write ups and stuff though. Technically, also there's a flashy thing that doesn't work and the other player's jets don't make noise correctly, but... Well, I'll get the jets working later probably. Also, there's nothing to throttle the packet traffic if the other buffer is full and if the player drops with some perfect timing, there's some null errors on the network session I might search out for. But everything looks good for the most part!

Monday, May 23, 2011

Testing... Testing... 1... 2... 3...

Well, setting up a proctor is turning out to be a bit of a mess, but it seems I found people willing to help. Hopefully that librarian will help and that'll be the end of it. I didn't plan to involve the entire Japanese department. Hopefully it all turns out in the end. I made an appointment for the test. I made it in the Central Time Zone so hopefully that is right. I'm not worried about the test, just setting up the test. Especially since I leave for Amsterdam this weekend right after.

As far as the code is going. It's going well. Brian's not my partner, but he's really helped and now he has more of an idea of how to get his to work, too. Alisa's been too busy to help even a little so Brian is really a life-saver. I hope to do more testing today, I am pretty confident I have it completed. I might need to look into my error-handling a bit more though.