Showing posts with label Networking. Show all posts
Showing posts with label Networking. Show all posts
Wednesday, June 8, 2011
404 Title Not Found
Well, everything is done now! Apparently things are still kind of broken; but if I feel like it, I can fix it later. The game is playable and the client has some chance to win, if they get a good run. I finally typed out all the documents and finally got a good video. I don't know how helpful my audio is though. Hopefully the write-ups are more descriptive. Once everything finally uploads to Perforce, I am done with this! Finally, I know how to network! \m/
Thursday, June 2, 2011
Good Enough For Government Work
Well, the game works perfect (most of the time). I'll do some more bug testing and some code clean up and commenting later. The code is still a huge mess and has commented out code and stuff - but it works (most of the time). Occasionally, I lose a packet or read one wrong it seems and it falls apart. But I have a while and even some more time today. I'd turn this in if I had to. Still have to do the write ups and stuff though. Technically, also there's a flashy thing that doesn't work and the other player's jets don't make noise correctly, but... Well, I'll get the jets working later probably. Also, there's nothing to throttle the packet traffic if the other buffer is full and if the player drops with some perfect timing, there's some null errors on the network session I might search out for. But everything looks good for the most part!
Labels:
Bugs,
Clean up,
Comments,
Error-Handling,
Finished,
Jets,
Networking,
Null,
Packets,
Sound,
Write-Up
Monday, May 23, 2011
Testing... Testing... 1... 2... 3...
Well, setting up a proctor is turning out to be a bit of a mess, but it seems I found people willing to help. Hopefully that librarian will help and that'll be the end of it. I didn't plan to involve the entire Japanese department. Hopefully it all turns out in the end. I made an appointment for the test. I made it in the Central Time Zone so hopefully that is right. I'm not worried about the test, just setting up the test. Especially since I leave for Amsterdam this weekend right after.
As far as the code is going. It's going well. Brian's not my partner, but he's really helped and now he has more of an idea of how to get his to work, too. Alisa's been too busy to help even a little so Brian is really a life-saver. I hope to do more testing today, I am pretty confident I have it completed. I might need to look into my error-handling a bit more though.
As far as the code is going. It's going well. Brian's not my partner, but he's really helped and now he has more of an idea of how to get his to work, too. Alisa's been too busy to help even a little so Brian is really a life-saver. I hope to do more testing today, I am pretty confident I have it completed. I might need to look into my error-handling a bit more though.
Thursday, May 19, 2011
Fire Ze Missiles!
Well, that was easier than I thought. I am rapidly converting everything to events without problems. Now bullet creation is done by events. I also gave every bullet a unique identifier so I can figure out which bullet it is.
I have been using a lot of static recently. I hope it's for the best. I moved the EventList out of any screen and made it an entire static class.
I still have a lot left and have to get the networking working more. But I suppose progress is smooth at least.
I have been using a lot of static recently. I hope it's for the best. I moved the EventList out of any screen and made it an entire static class.
I still have a lot left and have to get the networking working more. But I suppose progress is smooth at least.
Thursday, May 5, 2011
Experiencing Minor Technical Difficulties
So my computer seems to have had it with me, and sometimes it just hardcore crashes. This has me worried that it is going to die permanently, but hopefully that is not the case and it is just tired or something. Right...
The other problem I am having is is that I cannot run the game on my other laptops. This is great call for concern because I have no labs to go to. I have no idea how I will test my homework.
At least though everything seems to be working. I am slowly converting everything to events. Hopefully it works when it is tested. I added some art, too. I spent waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay too long trying to figure out what font they used on the main menu. I just gave up. Besides they use different fonts throughout.
I want to work on this more, but alas, I must go to other classes, too. At least I should have this weekend to work on it and things seem to be going well now. We'll see what happens when the networking starts.
The other problem I am having is is that I cannot run the game on my other laptops. This is great call for concern because I have no labs to go to. I have no idea how I will test my homework.
At least though everything seems to be working. I am slowly converting everything to events. Hopefully it works when it is tested. I added some art, too. I spent waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay too long trying to figure out what font they used on the main menu. I just gave up. Besides they use different fonts throughout.
I want to work on this more, but alas, I must go to other classes, too. At least I should have this weekend to work on it and things seem to be going well now. We'll see what happens when the networking starts.
Sunday, May 1, 2011
Pew Pew Lasers
Well, I made progress. I added in some networking and the logging in works. The big problem is, though, that I cannot test without that second profile and my XBox Live account doesn't work either.
The other problem I had was I spent alllllll day trying to figure out what the hell font they used. I simply could not find it and eventually gave up. I did some more art, too. My life would be infinitely easier if they hadn't baked these things in.
I did manage to fix the annoying purchasing screen. Now if you change weapons, you get your money back instead of spending the money and then losing it all if you switch again.
The other problem I had was I spent alllllll day trying to figure out what the hell font they used. I simply could not find it and eventually gave up. I did some more art, too. My life would be infinitely easier if they hadn't baked these things in.
I did manage to fix the annoying purchasing screen. Now if you change weapons, you get your money back instead of spending the money and then losing it all if you switch again.
Labels:
Art,
Creators Club,
Money,
Networking,
Purchasing,
Spacewar,
Testing,
Weapons,
XBox Live
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