Showing posts with label Bullets. Show all posts
Showing posts with label Bullets. Show all posts

Tuesday, May 24, 2011

Dig Up

So, strangely enough, I cannot figure out how to get the screen which worked almost perfectly to finally be finished. The other event which I am having problems with is  the bullets.

HOWEVER!

You can play an incredibly laggy game of SpaceWars now, up until the upgrade screen. Also, you can't shoot.

In other great news, it seems my proctoring will be accepting and I will be able to take the final. Now I just need to print out everything. Good thing tomorrow is a holiday.

Thursday, May 19, 2011

Fire Ze Missiles!

Well, that was easier than I thought. I am rapidly converting everything to events without problems. Now bullet creation is done by events. I also gave every bullet a unique identifier so I can figure out which bullet it is.

I have been using a lot of static recently. I hope it's for the best. I moved the EventList out of any screen and made it an entire static class.

I still have a lot left and have to get the networking working more. But I suppose progress is smooth at least.