Bugs, bugs, bugs... I am very slowly fixing up the code, but there are just so many bugs and when you fix one, a million more crop up. The game is mostly playable, but player 2 begins to lag quickly and the server needs to wait on them. Reset isn't quite working. And sometimes the client doesn't always get the packets it needs.
Also, I am trying to keep local and retro working. Both work with the exception of resetting the ships. This is going to take a few more days still. At least it's fun...
Showing posts with label Progress. Show all posts
Showing posts with label Progress. Show all posts
Thursday, May 26, 2011
Saturday, May 21, 2011
The Internet, The Final Frontier
So, I have made a ton of progress and can guess my game is really close to complete. There's a lot of bugs, but if I work all day tomorrow and have someone to help me test, I think I can get this done. It might even be done! Due to the nature of the testing, I might be introducing bugs that won't exist in the real version. I have to queue up the list and then destroy it and read it back, but I am not doing it in a perfect order so sometimes things get messed up if I clear the list in different places. I hope the online version works. I still need to fix the asteroids though, they don't bounce when they collide. There's also a problem with the weapon select where the annoying thing doesn't flash anymore, but I like to think it's a feature.
If Con Is The Opposite Of Pro, Does That Make Congress The Opposite of Progress?
Through some trickery which wasn't as hard as I thought, I have been able to send myself packets. So I was finally able to do some testing. This technique should allow me to test the game fairly well, but not well enough. At least I can get 90% accuracy or so. I am pretty confident my ship select works now, I did have errors like I thought, now I hope to test it whenever someone will comes on.
I hope I'm allowed to develop in the common folder because that is where I am doing it. I want people to be able to help whenever they can since everyone will be so busy, I'll need a lot of partners.
I hope I'm allowed to develop in the common folder because that is where I am doing it. I want people to be able to help whenever they can since everyone will be so busy, I'll need a lot of partners.
Thursday, May 19, 2011
Fire Ze Missiles!
Well, that was easier than I thought. I am rapidly converting everything to events without problems. Now bullet creation is done by events. I also gave every bullet a unique identifier so I can figure out which bullet it is.
I have been using a lot of static recently. I hope it's for the best. I moved the EventList out of any screen and made it an entire static class.
I still have a lot left and have to get the networking working more. But I suppose progress is smooth at least.
I have been using a lot of static recently. I hope it's for the best. I moved the EventList out of any screen and made it an entire static class.
I still have a lot left and have to get the networking working more. But I suppose progress is smooth at least.
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