Showing posts with label Client. Show all posts
Showing posts with label Client. Show all posts

Wednesday, June 8, 2011

404 Title Not Found

Well, everything is done now! Apparently things are still kind of broken; but if I feel like it, I can fix it later. The game is playable and the client has some chance to win, if they get a good run. I finally typed out all the documents and finally got a good video. I don't know how helpful my audio is though. Hopefully the write-ups are more descriptive. Once everything finally uploads to Perforce, I am done with this! Finally, I know how to network! \m/

Thursday, May 26, 2011

Shoot a Nuke Down a Bug Hole, You Got a Lot of Dead Bugs

Bugs, bugs, bugs... I am very slowly fixing up the code, but there are just so many bugs and when you fix one, a million more crop up. The game is mostly playable, but player 2 begins to lag quickly and the server needs to wait on them. Reset isn't quite working. And sometimes the client doesn't always get the packets it needs.

Also, I am trying to keep local and retro working. Both work with the exception of resetting the ships. This is going to take a few more days still. At least it's fun...