Thursday, May 26, 2011

Shoot a Nuke Down a Bug Hole, You Got a Lot of Dead Bugs

Bugs, bugs, bugs... I am very slowly fixing up the code, but there are just so many bugs and when you fix one, a million more crop up. The game is mostly playable, but player 2 begins to lag quickly and the server needs to wait on them. Reset isn't quite working. And sometimes the client doesn't always get the packets it needs.

Also, I am trying to keep local and retro working. Both work with the exception of resetting the ships. This is going to take a few more days still. At least it's fun...

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