Showing posts with label Local. Show all posts
Showing posts with label Local. Show all posts

Tuesday, May 31, 2011

To Infinity! And Beyond!

Well, a long list of things work. And a long list of things don't. Need to fix scores and lag and resetting at least. But I have a head start over everyone, though I have more to do since I left everything in. The handshaking seems to work, at least. I only have a few days left to finish this. I hope it works soon. I hope we can get him to move it to Friday or Saturday, too, but I don't think that's the case. I'll be in Belgium this weekend. So hopefully today and tomorrow I can finish it. I'd hate to have to work on it Monday. Retro works again though. And local works perfectly - well, I bet it has a bug now that I think about it, but it'll have to wait.

Thursday, May 26, 2011

Shoot a Nuke Down a Bug Hole, You Got a Lot of Dead Bugs

Bugs, bugs, bugs... I am very slowly fixing up the code, but there are just so many bugs and when you fix one, a million more crop up. The game is mostly playable, but player 2 begins to lag quickly and the server needs to wait on them. Reset isn't quite working. And sometimes the client doesn't always get the packets it needs.

Also, I am trying to keep local and retro working. Both work with the exception of resetting the ships. This is going to take a few more days still. At least it's fun...