Showing posts with label Lag. Show all posts
Showing posts with label Lag. Show all posts

Monday, June 6, 2011

Laaaaaaaaaaaaaag

Lag is the only thing preventing me from finishing. I think I will try a system of throwing out incoming packets if the queue gets too long. I wanted to have checks on the queue anyway. Theoretically, I want to add more null checks around every time the server is used, too. I'll implement those later. I still have time for such a small task. Perhaps tomorrow. Everything else seems to work perfectly though. There is a lot of delay on switching screens at the end of a round though, I will try to clean that up, too. So close, I can almost taste it. It tastes good.

Tuesday, May 31, 2011

To Infinity! And Beyond!

Well, a long list of things work. And a long list of things don't. Need to fix scores and lag and resetting at least. But I have a head start over everyone, though I have more to do since I left everything in. The handshaking seems to work, at least. I only have a few days left to finish this. I hope it works soon. I hope we can get him to move it to Friday or Saturday, too, but I don't think that's the case. I'll be in Belgium this weekend. So hopefully today and tomorrow I can finish it. I'd hate to have to work on it Monday. Retro works again though. And local works perfectly - well, I bet it has a bug now that I think about it, but it'll have to wait.

Tuesday, May 24, 2011

Dig Up

So, strangely enough, I cannot figure out how to get the screen which worked almost perfectly to finally be finished. The other event which I am having problems with is  the bullets.

HOWEVER!

You can play an incredibly laggy game of SpaceWars now, up until the upgrade screen. Also, you can't shoot.

In other great news, it seems my proctoring will be accepting and I will be able to take the final. Now I just need to print out everything. Good thing tomorrow is a holiday.