Showing posts with label Ship Select. Show all posts
Showing posts with label Ship Select. Show all posts

Tuesday, May 24, 2011

Dig Up

So, strangely enough, I cannot figure out how to get the screen which worked almost perfectly to finally be finished. The other event which I am having problems with is  the bullets.

HOWEVER!

You can play an incredibly laggy game of SpaceWars now, up until the upgrade screen. Also, you can't shoot.

In other great news, it seems my proctoring will be accepting and I will be able to take the final. Now I just need to print out everything. Good thing tomorrow is a holiday.

Saturday, May 21, 2011

If Con Is The Opposite Of Pro, Does That Make Congress The Opposite of Progress?

Through some trickery which wasn't as hard as I thought, I have been able to send myself packets. So I was finally able to do some testing. This technique should allow me to test the game fairly well, but not well enough. At least I can get 90% accuracy or so. I am pretty confident my ship select works now, I did have errors like I thought, now I hope to test it whenever someone will comes on.
I hope I'm allowed to develop in the common folder because that is where I am doing it. I want people to be able to help whenever they can since everyone will be so busy, I'll need a lot of partners.