Showing posts with label Finished. Show all posts
Showing posts with label Finished. Show all posts
Thursday, June 2, 2011
Good Enough For Government Work
Well, the game works perfect (most of the time). I'll do some more bug testing and some code clean up and commenting later. The code is still a huge mess and has commented out code and stuff - but it works (most of the time). Occasionally, I lose a packet or read one wrong it seems and it falls apart. But I have a while and even some more time today. I'd turn this in if I had to. Still have to do the write ups and stuff though. Technically, also there's a flashy thing that doesn't work and the other player's jets don't make noise correctly, but... Well, I'll get the jets working later probably. Also, there's nothing to throttle the packet traffic if the other buffer is full and if the player drops with some perfect timing, there's some null errors on the network session I might search out for. But everything looks good for the most part!
Labels:
Bugs,
Clean up,
Comments,
Error-Handling,
Finished,
Jets,
Networking,
Null,
Packets,
Sound,
Write-Up
Tuesday, April 12, 2011
I Feel Like Class Cat Would Have Better Suited With A String
So, I finally finished. I remember Keenan saying something about not using loops or being more imaginative, but I - I just figured it out!
I just fixed it. It looks much better now. I can think of one more optimization, but I don't think I care enough to make it. Also, I should probably comment more, but I have decided against it. I am pretty sure you destroy the object when you serialize it, so that's what I have been doing.
Not too many problems on this project once I learned of memcpy.
I just fixed it. It looks much better now. I can think of one more optimization, but I don't think I care enough to make it. Also, I should probably comment more, but I have decided against it. I am pretty sure you destroy the object when you serialize it, so that's what I have been doing.
Not too many problems on this project once I learned of memcpy.
Labels:
Comments,
Destructor,
Finished,
Loops,
memcpy,
Optimization
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