Wednesday, June 8, 2011
404 Title Not Found
Well, everything is done now! Apparently things are still kind of broken; but if I feel like it, I can fix it later. The game is playable and the client has some chance to win, if they get a good run. I finally typed out all the documents and finally got a good video. I don't know how helpful my audio is though. Hopefully the write-ups are more descriptive. Once everything finally uploads to Perforce, I am done with this! Finally, I know how to network! \m/
Monday, June 6, 2011
Laaaaaaaaaaaaaag
Lag is the only thing preventing me from finishing. I think I will try a system of throwing out incoming packets if the queue gets too long. I wanted to have checks on the queue anyway. Theoretically, I want to add more null checks around every time the server is used, too. I'll implement those later. I still have time for such a small task. Perhaps tomorrow. Everything else seems to work perfectly though. There is a lot of delay on switching screens at the end of a round though, I will try to clean that up, too. So close, I can almost taste it. It tastes good.
Thursday, June 2, 2011
Good Enough For Government Work
Well, the game works perfect (most of the time). I'll do some more bug testing and some code clean up and commenting later. The code is still a huge mess and has commented out code and stuff - but it works (most of the time). Occasionally, I lose a packet or read one wrong it seems and it falls apart. But I have a while and even some more time today. I'd turn this in if I had to. Still have to do the write ups and stuff though. Technically, also there's a flashy thing that doesn't work and the other player's jets don't make noise correctly, but... Well, I'll get the jets working later probably. Also, there's nothing to throttle the packet traffic if the other buffer is full and if the player drops with some perfect timing, there's some null errors on the network session I might search out for. But everything looks good for the most part!
Labels:
Bugs,
Clean up,
Comments,
Error-Handling,
Finished,
Jets,
Networking,
Null,
Packets,
Sound,
Write-Up
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